Daily Dev Log for November 8th, 2017
Hey everyone! Here’s what everyone on the team has been working on over the course of today, November 8th, 2017.
@Zak continued to work on Global Chat, adding a FChatCommandRegistry object to bind chat commands with actions and inline Slate widget creation. He also added a IChatCommandHandler interface, and added a composition string to FChatBlock to delineate user commands from internal commands. Lastly, he start rewriting the command parser interfaces to be a bit more abstract.
@macdguy doesn't work on Tuesdays and Wednesdays.
@Lifeless continued working on art for the Plaza.
@Matt continued working on the Pirate Gun, baking the normal map and starting the texture work.
@MrSunabouzu continued working on furniture items and art for Zombie Massacre.
@Madmijk continued working on items for fishing.
@Johanna continued working on the Autumn Plaza (coming soon).
@Caboose700 doesn't work Wednesdays and Thursdays.
@Wergulz edited the normal zombie run cycle to reflect the new fix from the long run. He also started work on the new zombie idle, which is/will be a variant with an alert.
@donglekumquat continued working on Plaza music, working primarily on outside area loops, and music for the music store.
@Deniz merged in latest unreal engine code (again) for bug fixes, and continued working on fixing broken blueprints.
That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!