Daily Dev Log for November 7th, 2017
Hey everyone! Here’s what everyone on the team has been working on over the course of today, November 7th, 2017.
@Zak finished the ULinearMotionPlan utility for Unreal Engine, which allows the fish to move in fishing. He also worked a bit on Global Chat, fixing the chatbox widget being too small, and allowed the chatbox dpi scaling to be customized through UMG.
@macdguy doesn't work on Tuesdays and Wednesdays.
@Lifeless continued working on art for the Plaza.
@Matt continued working on the Pirate Gun.
@MrSunabouzu continued working on furniture items, specifically working on a TV table.
@Madmijk continued working on items for fishing.
@Caboose700 continued to setup monitoring systems for the dedicated servers.
@Wergulz briefly revisited the zombie run animation to get the angle of the feet right, and resumed polishing the "out of eating" animation, among the normal finessing, adding the correct running pose so that it blends properly.
@donglekumquat continued working on Plaza music, working on the music store loop.
@Deniz migrated keybinding code to use the manifest system, and continued to fix blueprints that were broken by the engine upgrade.
That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!