Daily Dev Log for November 21st, 2017
Hey everyone! Here’s what everyone on the team has been working on over the course of today, November 21st, 2017.
@macdguy doesn't work on Tuesdays and Wednesdays.
@Foohy decoupled some settings widgets to fix some blueprint issues.
@Lifeless worked on Winter items for the upcoming Winter Events.
@Matt continued working on Winter Items.
@Madmijk fixed a bug with the laser projector as a result of the engine migration, causing the expressions to not have accurate time input variables.
@Johanna worked on a new Underwater glass material for the Underwater Condo, as well as finishing the recoding of the condo's primary elevator. She also began to decorate the Plaza for the Holiday events.
@Caboose700 continued looking into long term storage solutions for art assets.
@Wergulz continued working on blocking out the Pistol animation set.
@donglekumquat continued working on sounds for the Sonic Shotgun.
@Deniz worked on fixing deprecated code warnings and compilation issues as a result of engine migration work.
That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!