Daily Dev Log for November 17th, 2017
Hey everyone! Here’s what everyone on the team has been working on over the course of today, November 17th, 2017.
@Zak talked with @Deniz explaining how the AGC works so that he can continue its development, and started laying out controls in the settings tab of the chatbox.
@macdguy talked in length about the project goals and organization. He also worked on Fishing, finishing up more of the struggle minigame stuff. He started working on the Winter Events, starting to work on the Snowball Battle minigame, developing a snowball item, planning out additional events, characters, items, and talked with @Foohy about selecting Holiday Items using a ticket given from the events.
@Foohy discussed in length about project goals and organization, began to add some new features to the internal item recipe system for the Winter Events, and helped @Deniz setup the new engine build.
@Lifeless continued working on art for the Plaza.
@Matt started making items for the Winter Event.
@Madmijk worked on items for Cooking.
@Johanna continued working on her quest to fix the Underwater Condo. She re-coded the airlocks, now properly syncing for all players. She re-coded the elevators in the satellite condos so that they should sync properly, and fixed an issue where players would be put into a swimming state while riding the elevators. She sped the elevators up by 25%, and updated the water to match the new water used in the Plaza.
@Caboose700 transcribed the notes from the meeting, created the design document for the Winter Events, and continued to look into long term storage for server monitoring data and art assets.
@donglekumquat worked on reload sounds for the Sonic Shotgun, continued working on Plaza music, and created sounds for shooting the Sci-fi Handgun.
@Deniz sat down with @Zak and learned everything there was to know about the item system. He performed code merges to bring the Tower engine branch up to date. He migrated all the settings he could from SettingsHelper & VolumeSettings blueprints into the new settings system, and prepared and discussed the plan for migration with the team.
That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!