Daily Dev Log for November 13th, 2017
Hey everyone! Here’s what everyone on the team has been working on over the course of today, November 13th, 2017.
@Zak continued working on Global Chat, making it so that tabs can now be docked on the right side of the chatbox widget.
@Lifeless added distance culling on all particles in Plaza, fixed the landscape not blending with the rocks well, and created a component to allow us to switch glass materials on certain models when Material quality is set to High or Low.
@Matt started brainstorming model ideas.
@MrSunabouzu continued working on art for Zombie Massacre.
@Madmijk continued working on items for Fishing, and started creating a bunch of placeholder items to test Fishing and Cooking with.
@Johanna is unable to work due to a computer hardware failure. She's waiting for new parts to come in.
@Caboose700 transcribed meeting notes, created a master dashboard for observing server statistics, and increased drive space some of our servers.
@donglekumquat continued working on Plaza music, and started working on reload sounds for the Double Barrel Shotgun.
@Deniz attempted to restore lost work due to perforce, and discussed old -> new migration strategy for the engine upgrade.
That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!