Daily Dev Log for June 16th, 2017
Hey everyone! Here’s what everyone on the team has been working on over the course of today, June 16th, 2017.
@Zak continued working on the Arcade API. Today he added sound controls to change the master channel pitch and volume. He also started researching measures to increase determinism on Arcade games to better understand viability of arcade networking. In addition, he experimented with time dilation in the shooter demo for use in a power-up he plans on making. Lastly, he fixed an issue where Lua would error if the host call interface wasn’t setup, making it now just pass-through.
@macdguy continued working on Laser Tag. Today he started creating the Laser Tag exit door logic to allow players to join and leave properly from the lobby. He also started setting up variables to properly move players in and out of the Laser Tag game. In addition, he created iconography for the Laser Tag teams, and finished code that handles level streaming in and out the Laser Tag arena. He also finished the movement of players in Laser Tag, going from the Waiting Room, to the Arena, back to the Waiting Room, and out of the Waiting Room with the game is over. On a side note, he fixed Wheel of Money and Spin to Win from showing the wrong wheel results.
@Foohy has been busy with school work and finals.
@Lifeless continued work on the Containership map for SDNL. He spent the day modeling and texturing parts of the Containership itself, including the exterior of the cabin area.
@Matt continued working on the new store page trailers.
@MrSunabouzu has been continuing work on substance materials for SDNL. Today he made a rocky dirt material for the SDNL Hell Level.
@Madmijk finished the model for the light panel in the Art Studio, as well as starting on a model for a matching stand to go along with it. He also added a front door to the Art Studio condo.
@Johanna created a rules screen for the Laser Tag arena, and worked on texture sheets for the Virus Solar map.
@Caboose700 continued prototyping the Salmon Says arcade machine, creating functions for handling random sequence generation, and verification of user input. He also monitored dedicated servers and made test clients and servers for the Tower Unite 0.3.1.4 patch. While also approving and rejecting Trivia questions, he rebuilt the lighting on the Plaza map.
@Wergulz finished the “Right Run” cycle animations.
@donglekumquat continued his work on the Underwater Condo sound pass. He’s nearly done with the soundscape volumes, just needing to copy them into the satellite condos. He also finished some mixing on the existing ambience/Foley sounds, such as the bloopy underwater sounds, and re-adjusting the airlock door sounds as they were a bit too loud. In addition, he completely finished implementing the audio volumes. He’s also been continuing his work on the music for the Khromidro ball race map, writing the melodies for the second verse, and doing some further production work on the chorus and intro.
@Krionikal implemented the Burger and Hot Dog items into the Tower Unite game files.
That’s what everyone at PixelTail Games has been working on today! Have a great weekend and see you Monday!