Daily Dev Log for June 12th, 2017
Hey everyone! Here’s what everyone on the team has been working on over the course of today, June 12th, 2017.
Weekly Developer Meeting
- Discussed Summer Updates
- Discussed updating Store Page and Trailers
@Zak fixed replication parameters not being visible on the game coordinators. He also added sprite-sheet support via U,V offsets in the Arcade API. Along with this, he continued working on the demo project for the Arcade API.
@macdguy created a shot-by-shot list of trailer footage that needs to be redone for the Tower Unite store page revamp. He also discussed net distance issues concerning the Lobby games with @Lifeless. In addition, he worked on some internal company matters, and released the Tower Unite 0.3.1.3 patch with @Caboose700.
@Foohy has been busy with school work and finals.
@Lifeless continued work on the Containership map for SDNL. He spent the day editing the layout of the level, as well as modeling parts of the Containership itself. Along with this, he spent some time optimizing network usage in the Plaza.
@Matt finished texture coordinates on the main gun body texture, and baked the normal maps on the M41A replacement weapon.
@MrSunabouzu has been continuing work on substance materials for SDNL. He started blocking out the layout for the SDNL Hell level, as well as completed the obsidian floor texture.
@Madmijk has been working on his Studio condo. He finished some audio diffuser items, one in plastic and one in wood.
@Johanna completed the models and textures / materials for both the Galaxy Police arcade machine, and the hammer for Mas Feurte 2K.
@Caboose700 transcribed the Pixeltail Meeting Notes. He worked with @macdguy to release the Tower Unite 0.3.1.3 patch by building test clients and servers, testing the builds, and by updating the dedicated servers. He also worked on the deletion sequence for the new feature being added to the internal company system.
@Wergulz continued work on the “backwards” run cycle animations.
@donglekumquat created some opponent/teammate death sounds for Laser Tag. He also continued work on music for the Khromidro ball race map. Lastly, he started work on soundscapes for another audio passover of the Underwater Condo.
@Krionikal started modeling some miscellaneous items, such as a bar of soap.
That’s what everyone at PixelTail Games has been working on today! See you tomorrow!