Daily Dev Log for July 31st, 2017
Hey everyone! Here’s what everyone on the team has been working on over the course of today, July 31st, 2017.
@Zak started implementing chat server threading on client connections
@macdguy worked on Sunday fixing collisions for some items, fixing many reported bugs, and making the trampoline colorable. He also improved the condo physics items so you can collide with them, also making the potato gun projectiles collide. He started fixing some things critical to the implementation of Community Condos. You can now move and edit items that belong to you properly. He fixed permission issues with selling, editing, and stashing items, and fixed some tooltip issues so people know who owns what. With these features, he updated and improved the item playground.
Today, he tested the new build, and fixed various bugs that arose during the test. He disabled day/night in the Item Playground, fixed hit indicators occurring in various game worlds (such as Little Crusaders), and disabled the flashlight while in the Casino. He worked a bit on the dialogue system, fixing some minor bugs, and organized the payout list so @Caboose700 could start putting them into the “Payout Manifest”.
@Foohy spent the entire day building a new version of the Tower Unreal Engine to add workarounds for Unreal Engine’s native Steam Implementation. This has taken most of the day to compile. However, that didn’t stop him from adding some really neat features to our manifest system, and from creating a new achievement manifest system for better organizing our rewards.
@Lifeless attempted to fix issues with exiting the roller-coaster. it didn’t work. He also attempted to fix an issue with the monorail connector piece being in the center of the plaza map. it didn’t work. He did fix some weird sound quirks due to the sound attenuation for both the movement and chain of the rollercoaster, and he started recreating the game world flags in front of the game worlds ports.
@Matt worked on some architectural assets, among other things.
@MrSunabouzu continued working on art for Zombie Massacre.
@Madmijk continued creating models for his SDNL map.
@Johanna continued her work on the art for the Virus map, Solar, now working on the finishing touches.
@Caboose700 transcribed the meeting notes, tested fixes for the next Tower Unite hotfix, and inserted payouts into the “Payout Manifest”.
@donglekumquat continued working on Zombie Massacre music.
@Krionikal continued rigging the new hand model, and started designing and modeling the new character for the store “The Stray”.
That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!