Daily Dev Log for July 28th, 2017
Hey everyone! Here’s what everyone on the team has been working on over the course of today, July 28th, 2017.
July 28th, 2017 Developer Stream
Featuring: @Caboose700 @Johanna @Krionikal @macdguy @Madmijk @Matt @MrSunabouzu @donglekumquat @Zak
@Zak wrote character dialogue text for one of the shops. He also added code to the manifest system for parsing dialogue sentences and randomly selecting words based on keys. He added global function call support to the AGC to support synchronized events across Lobby servers, and wrote a test AGC script to broadcast messages across these servers. Lastly, he finished writing the AGC debugger.
@macdguy finished re-coding the payout system to use the internal payout manifest. This makes it really easy for us to change all the payouts in one place in the future if needed. He also finished the dialogue manifest system, started hooking up store events to the stores, and added support for the dialogues to the stores.
@Foohy took the day off.
@Lifeless finished the graphical overhaul of the Minigolf map, Waterhole. It needs to be tested internally, and probably would be released in the next major update.
@MrSunabouzu wrote dialogue for some of the shop characters, and continued creating substance materials for Zombie Massacre.
@Madmijk continued creating models for his SDNL map.
@Johanna started working on the Ball Race map, Oasis, based off the GMod Tower Ball Race Map, Sand World.
@Caboose700 built project binaries, completed the web portion of the Moderation API, started working on the blueprint portion of the Moderation API, and created the overall stream document.
@Wergulz finished the “reel” animation, and created a “reel finish” idle animation for Fishing, for when the fish/item is pulled.
@donglekumquat continued working on Zombie Massacre music.
@Krionikal continued re-topologizing and re-rigging the hand model.
That’s what everyone at PixelTail Games has been working on today! See you all on Monday, and have a great weekend!