Daily Dev Log for July 21st, 2017
Hey everyone! Here’s what everyone on the team has been working on over the course of today, July 21st, 2017.
@Zak added PNG, TGA, and JPG image support on the model compiler, and designed the global chat networking protocol with @Foohy.
@macdguy helped release the Tower Unite 0.3.4.1 hotfix, fixed the Bowling issue from 0.3.4.0, and created better HUD feedback when hitting and eliminating players in Laser Tag.
@Foohy helped release the Tower Unite 0.3.4.1 hotfix, and helped design the global chat networking protocol with @Zak. He also fixed some steam auth issues that would crop up in the game.
@Lifeless finished working on the blockout of the Zombie Massacre map, Gasoline. He also created an information kiosk for a future update.
@MrSunabouzu continued working on Fishing items.
@Madmijk continued creating models for his SDNL map.
@Johanna continued her work on the art for the Virus map, Solar.
@Caboose700 created clients and servers, along with updating the Lobby servers, for the Tower Unite 0.3.4.1 hotfix. He spent the day working on potential methods on speeding up the build servers.
@Wergulz finished the idle Swimming animations, and began implementing suggested fixes to all the crouch cycles.
@donglekumquat tested the hotfix, and worked on some lounge music for the Plaza.
That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!