Daily Dev Log for January 9th, 2018
Hey everyone! Here’s what everyone on the team has been working on over the course of today, January 9th, 2018.
Weekly Dev Log
This will be the last installment of the Daily Dev Log. Rest assured, we will continue delivering you guys updates, now in a weekly format. One issue with our current format is that it's a giant list of what each and every developer is doing, and while in certain cases that's fine, it can begin to get overwhelming, especially with the higher level technical stuff. The Weekly Dev Log will explain everything in plain English, everything will be broken into segments (Programming Corner, Art Corner), have pictures and more. We'll start the first Weekly Dev Log this Friday, containing all the news from Wednesday to that day.
Of course, we're always available in our official Discord, and you can see our progress on Trello.
@macdguy was gone for most of the day, since he doesn't work Tuesdays and Wednesdays, but he did start to finish up creating an achievement list for each game world, and started brainstorming the remainder of the badge titles and milestones.
@Lifeless continued working on the Zombie Massacre map, Gasoline.
@Madmijk worked on Weather, improving the hail particles so that they don't look as comical as they once did, and he worked on Zombie Massacre, experimenting with ways of damaging zombies with the radio tower item.
@Johanna continued working on the Lobby One community condo (Project 39).
@Caboose700 dealt with internal company systems, and updated the OS on all our dedicated servers.
@Wergulz exported and committed new Zombie Massacre animations, and continued working on the Zombie Model.
@Krionikal continued uploading his source files to the art backup server.
That’s what everyone at PixelTail Games has been working on today! We'll see you all on Friday with the first installment of the Weekly Dev Log.