Daily Dev Log for January 8th, 2018
Hey everyone! Here’s what everyone on the team has been working on over the course of today, January 8th, 2018.
@macdguy continued working on Zombie Massacre, re-doing the Zombie AI backend to be less network heavy and more reliable. He also implemented a Zombie Ragdoll for when the Zombies die, and implemented weapon trace effects to turrets. He fixed the Infected Virus ragdoll, and fixed some issues with the ban UI and FOV.
@Lifeless continued working on the Zombie Massacre map, Gasoline.
@Matt finished creating the textures for the Flamethrower weapon.
@Johanna finished the new Plasma rifle model for Virus, and worked on the Lobby One condo (Project 39).
@Caboose700 transcribed meeting notes, helped test the upcoming Tower Unite 0.4.0.3 update, and built production lighting on the Plaza.
@Wergulz continued working on the Zombie Model for Zombie Massacre.
@donglekumquat continued working on music for Zombie Massacre.
@Krionikal continued working on a new hands model.
That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!