Daily Dev Log for January 6th, 2018
Hey everyone! Here’s what everyone on the team has been working on over the course of today, January 6th, 2018.
Most of the staff at PixelTail Games work Monday - Friday, except for a select few, hence the shortage of names on this Development Log.
@macdguy added estimates to his internal tasks.
@Foohy worked on compressing serialized item data when sending hats / equippables to the server to keep it under the max RPC size. This fixes the inventory slots not working when they are all full.
@Johanna continued working on the new Plasma Rifle for Virus, baking the texture maps and starting texturing work.
@donglekumquat continued working on music for Zombie Massacre, working on the Main Round #2 song, and starting work on the upgrade round music.
That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!