Daily Dev Log for December 5th, 2017
Hey everyone! Here’s what everyone on the team has been working on over the course of today, December 5th, 2017.
@Zak continued working on Steam Workshop integration. He built and linked the assimp (Open Asset Import Library) with TCC to simplify asset importing. TCC can now support the following import formats: .fbx, .dae, .blend, .3ds, .ase, .obj, .ifc, .xgl, .zgl, .ply, .dxf, .lwo, .lws, .lxo, .stl, .x, .ac, .ms3d, and more. He lastly replaced the .obj importer with the new assimp pipeline, all tests check out.
@macdguy doesn't work on Tuesdays and Wednesdays.
@Lifeless continued working on the Zombie Massacre map, Gasoline, and helped get the Plaza ready for a future release.
@Caboose700 setup @Madmijk with the Art Backup server, continued building production lighting for all maps, and typed up an achievement list with @Lifeless and @MacDGuy.
@donglekumquat continued working on music for Zombie Massacre.
@Krionikal started working on a snowball impact particle.
@Deniz made some progress on upgrading our build environment for Unreal Engine 4.18, and worked on timestepped physics code integration for Minigolf.
That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!