Daily Dev Log for December 1st, 2017
Hey everyone! Here’s what everyone on the team has been working on over the course of today, December 1st, 2017.
@Zak continued working on Steam Workshop, conducting more investigation into mesh GPU skinning in Unreal Engine. He also helped @Deniz debug a regression on translucent materials.
@macdguy worked on the announcement to keep everyone up to date with our developments, conducted internal company work, and talked with @Madmijk more about Zombie Massacre.
@Lifeless continued working on the Zombie Massacre map, Gasoline.
@Matt continued working on the SPAS-12 for Zombie Massacre.
@Madmijk created some base code proof of concept for turrets in Zombie Massacre.
@Johanna started finalizing work on the initial release of the Winter Plaza.
@Caboose700 worked on the announcement to keep everyone up to date with our developments, and helped take care of internal company matters.
@Wergulz spent time upgrading his Unreal Engine version, exported the throw animation set, and continued working on the "fist melee" animation set.
@donglekumquat continued working on music for Zombie Massacre, starting the composition phase for the main round music.
@Deniz spent all day debugging a material rendering issue caused by the engine upgrade.
That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!