Daily Dev Log for December 13th, 2017
Hey everyone! Here’s what everyone on the team has been working on over the course of today, December 13th, 2017.
@Zak continued working on Steam Workshop, finishing the CAnim and CAnimChannel classes, and writing a CQuat quaternion implementation and a sampler function for the animation channel.
@macdguy doesn't work Tuesdays and Wednesdays.
@Foohy continued worked on fixing some of the 4.18 build issues.
@Lifeless continued working on the Zombie Massacre map, Gasoline.
@Matt made a Sledgehammer for Zombie Massacre.
@Madmijk continued creating turrets for Zombie Massacre, working on improving performance and polishing the aiming behavior.
@Johanna continued working on the Winter Plaza.
@Caboose700 approved / rejected trivia questions.
@donglekumquat continued working on music for Zombie Massacre, finishing the First Round song.
@Krionikal continued working on animations for the Sonic Shotgun, and did some experiments with Gore in Zombie Massacre.
@Deniz didn't work today.
That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!