Daily Dev Log for August 9th, 2017
Hey everyone! Here’s what everyone on the team has been working on over the course of today, August 9th, 2017.
@Zak continued working on the Global Chat server. Today he worked on Threading and message queues, added a TCP server for game-server connections, added user authentication to client connections, and added the required third-party libraries to the project. He fixed the packet decoder not iterating over multiple messages in a packet, and an improper “WOULD_BLOCK” handling on non-blocking sockets. He also added Cmake to the project to simplify cross-platform development, tested communication across two condo servers with @Foohy, and devised a way to assign wider client IDs to threads.
@macdguy fixed both the ladders and items for the update, and released the Tower Unite 0.3.5.0 update.
@Foohy continued refactoring the Global Chat system, added a global chat receiver, and hooked it up to the chat box in Unreal.
@Lifeless reduced the draw call count on the original canvas item, but it needs to be tested with current existing canvas` to make sure there are no issues. He also continued working on the exterior for the Nature store.
@Matt continued converting supergrid blockouts to models.
@MrSunabouzu participated in Solar play-tests, and continued working on substance materials for Zombie Massacre.
@Madmijk participated in Solar play-tests, and continued creating models for his SDNL map.
@Johanna continued working on art for the upcoming Ball Race map, Oasis, and helped get Solar ready for release.
@Caboose700 participated in play-tests of both Waterhole and Solar, created clients and servers for the 0.3.5.0 update, and restarted the Plaza servers.
@Krionikal continued working on new animations for the Double Barrel shotgun.
That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!