Daily Dev Log for August 1st, 2017
Hey everyone! Here’s what everyone on the team has been working on over the course of today, August 1st, 2017.
@Zak continued working on the chat server for the global chat system. Today he created a packet decoder for client messages, created a callback interface between the packet decoder and the server, and tested packet decoding with @Foohy.
@macdguy added support to create dialogue events at any point, even if you are not in a store. This would allow basically any character at any point to potentially have the ability to talk to you. With this, he discussed the possibility of how fish may one day talk to you. He finished the new payout implementation with @Caboose700, started working on ladder movement support, and handled some internal company business.
@Foohy tweaked a couple settings relating to the living lobby, built and packaged the new engine changes, and tested packet decoding with @Zak.
@Lifeless finished the game world banners for Virus, Ball Race, Little Crusaders, and Minigolf, and started working on an event area for upcoming lobby events.
@Matt continued working on some architectural assets.
@Madmijk is out of town visiting family.
@Johanna worked on textures for the Virus map, Solar, and worked on textures, lighting, models, and other art for the Ball Race map, Oasis.
@Caboose700 updated the web portion of the Moderation API, updated Little Crusaders, Minigolf, and Planet Panic to use the Payout Manifest, updated the Payout Manifest with the new and improved payouts, and helped @Foohy find distribution methods for our internal tower engine.
@Wergulz is busy with finals for school.
@donglekumquat started working on music for the Virus map, Solar, including beeps and bloops for electrical panels, an overall spooky soundscape, and pipes. He also created some generic music to be used for anything, such as the plaza or ball race, and worked on more Zombie Massacre music.
@Krionikal continued working on the new character for the “Stray” shop, retopologizing it, rigging it, and giving it blinking eyes and a moving mouth.
That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!