Card
https://trello.com/c/gTV9b0eC/98-arcade-ongoing-phase-2-out-now
Description
Indiegogo Description: The Arcade features interactive 2D games and numerous indoor activities such as bowling, and alley roller.Latest Description: The Arcade features numerous interactive 2D games and prize redemption games.
Core Code
Integrate leaderboad supportBase arcade machine gameplay codeBasic game loopGrabbing player inputAnimating the joysticksImproved button component (for all buttons in all arcade machines)Button managerAGC instance for arcade - token exchanging, ticket awardingUnit costs for each machineAttract animation systemPhysics state memorization and simulation toggling (for crane machine, complex physics replication state handling)Client based physics actor base with interpolation for other clients (for Super Hoopers and other physics based games)Click and hold to toss physics items at different powersMultiplayer handling for Galaxy FriendsPlayer animation handlingSound effect handlerRound supportBasic physics actor management (no client interpolation)Physics pickup states and networking for visually showing balls in hand for Alley Roller and Ball Toss gamesAnimation interface for pickup physicsWidget rendering screen systemImproved multiplayer systemReworked physics spawning systemGame type support (ability to switch different game modes/difficulty per machine)Physics replication ownership handlingRound supportTrack how many pickups or physics were actively thrown (and network them for LED screens/gameplay)Timing based power meter (for certain games)Button mash based power meter (for Mas Fuerte 2K)Improved throwing mechanicsToken system
Phase 1: Gameplay Checklist
Establish gametypes available at the aracde. Prize redemption (timer/physics) and 2D APIPhase 1: Gameplay for DizzyPhase 1: Gameplay for Wheely RiggedPhase 1: Gameplay for Whack-a-molePhase 1: Gameplay for Stack 'emPhase 1: Gameplay for Super HoopersPhase 1: Gameplay for Mas Fuerte 2K (Hammer Game)Phase 1: Gameplay for Salmon SaysPhase 1: Gameplay for Starfield Lanes (alley roller)Phase 1: Gameplay for Wheel of FirePhase 1: Gameplay for Lonely Gun 30XXPhase 1: Gameplay for Pluck-A-Pal (Claw Game)Phase 1: Gameplay for Whirl-A-Fish (Ball Drop) GamePhase 1: Gameplay for Mind TesterPhase 1: Gameplay for Avalanche (Ball Target Toss)Phase 1: Gameplay for Ring God (Ring Toss)Phase 1: Gameplay for Little Birde Feeders (Ball Toss)Phase 1: Gameplay for Planetary PianoPhase 1: Gameplay for Newton’s ApplesPhase 1: Gameplay for Bug Bytes (multiplayer whack-a-mole)Phase 1: Gameplay for The Offering (Ball Toss Cups)Phase 1: Gameplay for Meteoroid Mania!Phase 1: Gameplay for The Ice CavePhase 1: Gameplay for Tornado
Badges/EXP
Define badgesSetup badges in-gameSetup EXPImplement EXP to machines
Fixes/Changes From Playtesting and Internal To-Dos
End active game if the player leaves while in a gameLet players leave mid-gameDizzy: Reduce speedDizzy: Reverse rotation after awhileDizzy: Increase game durationBug: You can enter a machine as an RC vehicleBug: Wheely Rigged coin moves too fast for network updatesReduce whirl-a-fish ball amounts to prevent ball spammingBug: Physics don’t update position when being destroyedBug/Regression: Super Hoopers hoop has stopped movingDon’t clear score until 30 seconds have passed after the game OR if a player starts to play the game againKick players off the machine immediately after the game ends (instead of keeping them on during post game)Bug: Sometimes alley roller balls don’t return properlyBug: Super Hoopers hoop doesn’t reset back to its original position if a player leaves mid-game (slowly animate it back to where it should be)Bug: Camera resets to center everytime you enter a gameBug: Whirl-a-fish splash repeatsBug: Whirl-a-fish sometimes you can’t leave it (ball remaining issue?)Show how many balls there are in Whirl-a-fishSuper Hoopers: Move players closerSuper Hoopers: Some balls are too hard to grabBug: Skee-ball throws the ball when you first enter itSkee-ball: Make it so you have to reach for the ballBug: Skee-ball: Ball in hand is broken for workshop modelsBug: Skee-ball: Animations are 2x slower for non workshop modelsBug: Skee-ball: Ball return doesn’t always stack correctlyBug: Whirl-a-fish ball doesn’t remove for other clientsSuper Hoopers time needs to be increasedBug: Skee-ball: Score doesn’t get resetBug: Salmon Says pressing the space button presses blue buttonBug: Whirl-a-fish Jackpot doesn’t increaseBug: Salmon says kicks you out while you are still playing. It should only start the gametimer when its in round state and reset the timer every successful round.Ring God: Picking up a ring should let you throw 5 rapidlyBug: Salmon says music continues playing after you leaveBug: You can’t use things if there is a player in the wayBug: Wheely Rigged last coin doesn’t workBug: Bird Feeder needs to replicate the seeds leftBug: Bird Feeder should clear the balls when out of seedsBug: Newton’s Apples networking leads to latency issues, rewrite the networking framework to remove any ping-related delaysBug: Ring God rings are flipping crazy for players who are not playingFix physics held in hand preview going through machineFix physics in hand not using power meterFix newton’s apples drawing like way too many applesMigrate blendspaces for arcade animations to Workshop animation blueprintEase player to cabinet location and rotation for smoother experience when entering machinesGame base: Only network physics changes if there are other players nearbyWhirl-a-fish: Bug: not all balls are used when you spam itWhirl-a-fish: Bug: player animations don’t blendLittle Birde Feeders: Bonus supportLittle Birde Feeders: Bug: Fix the ball getting stuck on the bottomLittle Birde Feeders: Bug: Missed sound plays when score is resetAvalanche: Remove physics that spawn and use the ball return componentPluck-a-pal: Crane game plushy setupPluck-a-pal: Invisible wall to prevent plushies from entering prize zone until the crane is movingDizzy: Bug: light doesn’t match the emissive locationMas Fuerte: Mouse input should be blockedMas Fuerte: scoring and LED setupMas Fuerte: Fix round systemMind Tester: Implement player animationsRing God: ScreenAlley roller: If the score zones are glowing, ease the ball into them so they can get the corner pocketsWhack a mole: Add LED rings around the holes for better feedbackWhack a mole: NetworkingWhack a mole: Implement player animationsWheely Rigged: Implement player animationsThe Offering: Bonus support (and artwork)Offering: Implement player animationsTornado: Implement player animationsStack’em: Implement player animationsIce Cave: Bonus supportIce Cave: Implement player animationsMeteoroid Mania: Implement player animationsNewton’s Apples: Implement player animationsFix Newton’s Apples have the incorrect percentage of balls scoredFinish implementing Newton’s Apple soundsBug: Skee-ball: It’s hard to get the top left and right holesBug: Skee-ball: The arrow doesn’t remove instantlySkee-ball: Arrow is not easy enough to seePluck-a-pal: Networking (crane)Pluck-a-pal: AnimationsPluck-a-pal: Networking (plushies)Avalanche: Add ball throw curveSalmon says: Fix scoring not workingSalmon Says: Player animationsSalmon Says: ScreenSuper Hoopers: Implement player animationsWhack a mole: Bug: It does not kick you out of the game at the endMind Tester: Improve light effectsAvalanche: Implement player animationsAvalanche: Don’t destroy the ball the moment it hits a target, instead let it bounce off itRing God: Implement player animationsFixed ring god and avalanche physics being pickupable after being tossedHeld physics actors no longer display in third person as there is a third person version of it attached on the characters nowAnimation props no longer display in first person as they don’t need to beFixed avalanche and ring god animation blendsMas Fuerte: Bug: Hammer disappears at end of round 1Mas Fuerte: HUD needs to show when rounds startMas Fuerte: Position the hammer on the side of the cabinet until gameplay startsAdded the ability to throw all the held physics objects at once for Ring God, The OfferingPluck-a-pal: Reworked crane timer logic, fixing issues where the crane would still be dropping from a player who left the game previouslyRing God: Bonus supportRing God: Bug: Rings don’t respawn properlyCharging up and tossing physics objects now has a curve when you charge so it’s easier to tell where it’s about to goAdded sound notices when game time is almost up for games that have timersAdded sound effects to newton’s apples start up “ready go” animationOptimized ball return component (reducing draw calls and physics updates)Optimized overlaps (resolving FPS issues)Optimized inputsOptimized whack-a-mole collidersOptimized ice cave collidersCreated an arcade attract sound system that handles attract sounds for multiple machinesMultiplayer games: Fixed issue where sometimes you wouldn’t be put into an arcade seatMultiplayer games: Fixed an issue where the arcade seat standing wasn’t working properlyBug Bytes: Resolved issues where the second player did not have a hammerBug Bytes: Fixed replication not functioning correctlyBug Bytes: Different hammer colorsWhack-a-mole & Bug Bytes: Resolve hammers resetting to default positions at certain view anglesBug Bytes: Score is not replicating properlyAlley roller: Improve player input morePluck-a-pal: Fix network desyncs, implement a heartbeat system for network syncing (can be used for other games)Pluck-a-pal now supports different types of plushiesPluck-a-pal: Resolved issues with restoring physics between gamesPluck-a-pal: Resolved issues where a plushy that was just spawned during gameplay would remain frozenPluck-a-pal: Resolved issues where different plushy type would be reset to a different one when leaving the gamePluck-a-pal: Added the ability to scale down plushies for gameplay purposesBug: Newton’s Apples don’t network for other playersBug: Jetpacks need to be disabled while on a machineBug: Sometimes head movement happens during Mas FuerteBug: Fishing HUD should be disabled while in a machineBug: Alley roller, Super Hoopers, etc. don’t remove their animation props sometimesBug: Montages don’t automatically end sometimesBug: Players can block physics in certain gamesWeapons need to be disabledBug: Mind Tester spazzes out when you enterBug: Dizzy moves your player down a bitBug: Whack-a-mole moves your player down a bitBug: When you get tokens it resets to 0 when playing an arcade gameBug: When you get tokens, it doesn’t update the units counter properlyBug Bytes: Player animations aren’t implementedBug Bytes: You cannot see other player’s hammerBug Bytes: You cannot see your hammer as player 2Bug: Meteoroid Mania has a network desync issueBug: Pluck-a-pal spawning issuesBug: Pluck-a-pal the crane doesn’t go down far enoughBug: Mind Tester freaks out when you enterBug: Ice Cave tiles lit counter is incorrectBug: Pluck-a-pal: Plushy type despawns and desyncsBug: Pluck-a-pal crane can get stuck sometimesOverall issue where players stutter while using a machine under a weird collision circumstancePluck-a-pal: When a plushy is won, spawn a new oneGameplay improvement: Meteoroid Mania bonus zone needs reworkingIce Cave: It’s hard to hit some of the closer tilesIce Cave: Tiles should be more spread out and allow the balls to fall off them moreDisplay how to play / game descriptions when hovered over arcade gamesBug Bytes: When backing lighting, bug bytes goes to the center of the mapSuper Hoopers: Display bonus earned better (use LED)Avalanche: It’s too hard to hit the bottom rowAvalanche: Bonus supportAvalanche: Improve gameplay, rows only pop back if two rows are clearWhirl-a-fish: Improve gameplay, don’t remove the balls that are dropped immediately, instead have them sit in the score zones for a bit so you can see what you just scored betterBug: Dizzy dynamic light is offset stillPlayers can get in the way of your camera while playing games, need a system to hide themWhack-a-mole: Bonus pointsBug: Meteoroid Mania wheel graphics aren’t lining up with the spin results wellBug: Newton’s Apples shows incorrect values somehow stillBug: Pluck-a-pal: Plushies become sporadic or switch to different types everytime the machine is usedBug: UI elements for ticket earn and tickets in hand collide with EXP bar HUDBug: Lonely Gun animations are brokenBug: Lonely Gun replication is quite missing, most things aren’t replicated or apparent for other playersBug: Lonely gun timer is off for other playersBug: Lonely gun shoot effects don’t look all that great and also aren’t networked to other playersBug: Lonely Gun timer doesn’t reset properly on new gameBug: Lonely Gun should auto end if they are out of ammoPluck-a-pal: Give item logic needs to be madePluck-a-pal: Improve crane pickup physics behaviorSalmon Says: Sounds of other players should be lowerMisc: Hiding players doesn’t hide their weaponsMisc: Disable that annoying chainsaw sound if weapons cannot be used in the areaMisc: Bowling pins shouldn’t be placeable if weapons are disabledMisc: Text hat shows up in first person while in an arcade gameThe Offering: Score values are off (some cups are incorrectly valued)Whack a mole hammer doesn’t show up in third person for some reason but does for bug bytesAvalanche tickets clip through floorAlley roller ball in hand is offsetPurchasing items with tickets doesn’t seem to work properlyHide the power meter if they don’t have an item in hand for alley rollerHide the power meter once spinning wheel of fire wheel
Fixes/Changes From Playtesting and Internal To-Dos: Part 2
Bug: People with small potion can’t play correctly - add a stool for them?Pluck a pal magnet doesn’t work reliablyDouble check all leaderboardsDouble check all itemsDouble check all achievementsRework smooth player rotation, seems unreliable at timesLoading into trivia loading door gets you stuck (on second load only)Newton’s Apples still has some value weirdnessMotor scooter player seat is stutteringWowozela UIIncrease Dizzy, Tornado, Wheel Rigged token costsGetting out of chairs is hardPluck a pal game loop sound needs to end when the game has been leftStore UI needs to be above Z order of the ticket UIYou can’t drink drinks or eat food while in the arcade… and you should be able toAlley roller: Lighting issueOptimize: Alley roller and Meteoroid ManiaFlashlight issuesWhen you spend a token, take units out of your wallet automaticallyVehicle workshop animations need to be madeIce Cave gameplay adjustments, game is a bit too hard to playWorkshop scale is off for vehiclesToken machine: if you have less than 100 like 97, it won’t let you fill to the topYou should be able to hold more than 100 tokens, 250 seems betterAdd Arcade and Plushy sections to the inventory filtersSuper hoopers LED needs to allow for 100+ pointsLonely gun workshop idle is not being setIce Cave throw power needs to be increasedEXP and tickets earned HUD elements collideSome items in pluck a pal do not grant you the items properlyLocation volume update is broken, too slowPlayers STILL get stuck in rotation modeMotor scooter constantly requipsDisable pets while in the arcadeOptimize weaponsImprove ticket spawn reliability (from issues found in public beta)Public Beta Bug: Jackpot for Dizzy doesn’t seem to give ticketsPublic Beta Bug: Pluck-a-pal plush popup notification happens even if you are not playing (also loops it constantly)Public Beta Bug: Various location based issues in the ArcadePublic Beta Bug: Wheely Rigged, Wheel of Fire, Bug Bytes, and Planetary Piano do not have player size stoolsPublic Beta Bug: Pluck-a-pal plushies can be awarded to players who just left the machinePublic Beta Bug: Army Helmet is offset on default malePublic Beta Bug: You can get stuck in player size stoolsPublic Beta Bug: Ice Cave will always award bonus rounds if obtained oncePublic Beta Bug: Newton’s Apples screen sometimes just disappearsPublic Beta Bug: Tornado soft lock when inputting a low valuePublic Beta Bug: Tickets of players who leave the game don’t removePublic Beta Bug: Ticket redeem machine sometimes cannot be used, and once that happens it’ll never be usable againPublic Beta Bug: Ticket redeem animations are tied to FPS - low FPS = slow animationPublic Beta Bug: Media player in upstairs area needs to have vote skip enabledPublic Beta Bug: Whack-a-mole moles don’t appear sometimesPlayer skeletal animation optimizationsPublic Beta Bug: Planetary Piano keys were unbound for some playersPublic Beta Bug: Whack-a-mole moles still don’t appear some gamesPublic Beta Bug: Pets aren’t hidden in arcade stillPublic Beta Bug: You can see player’s holstered weapons in their hands due to optimizationPublic Beta Bug: Ice Cave can rack up points rapidly when stuck between tilesPublic Beta Bug: Ticket duplication exploitPublic Beta Bug: Bug Bytes is lacking achievementsPublic Beta Bug: Time up sound sometimes plays after the game is long over
Milestones
Define milestone list
2D/3D Screen Games
2D/3D game base2D/3D: Rendering2D/3D: Player input/character control management2D/3D: Replication2D/3D: 3D rendering w/ filters2D/3D: Sprite tile system2D/3D: Level loading2D/3D: Multiplayer support (initial support)- 2D/3D: Multiplayer support (handling putting players in the same level)
- 2D/3D: Multiplayer support (spawning players properly and managing all that)
2D/3D: Proof of concept2D/3D: Weapon support2D/3D: Aiming support2D/3D: Railgun shooter character base
Sounds & Music
Phase 1: Super Hoopers soundsPhase 1: Pluck-a-pal soundsPhase 1: Phase 1: Salmon Says soundsPhase 1: Starfield Lanes (alley roller) soundsPhase 1: Whirl-a-Fish soundsPhase 1: Little Birde Feeders soundsPhase 1: Wheel of Fire soundsPhase 1: Avalanche soundsPhase 1: Dizzy soundsPhase 1: Mind Tester soundsPhase 1: Whack-a-mole soundsPhase 1: Wheely Rigged soundsPhase 1: The Offering soundsPhase 1: Tornado soundsPhase 1: Stack’em soundsPhase 1: The Ice Cave soundsPhase 1: Meteoroid Mania soundsPhase 1: Newton’s Apples soundsPhase 1: Lonely Gun 30XX soundsPhase 1: Super Hoopers musicPhase 1: Pluck-a-pal musicPhase 1: Little Birde Feeders musicPhase 1: Wheel of Fire musicPhase 1: Avalanche musicPhase 1: Whack-a-mole musicPhase 1: Wheely Rigged musicPhase 1: The Offering musicPhase 1: The Ice Cave musicPhase 1: Meteoroid Mania musicPhase 1: Newton’s Apples musicPhase 1: Lonely Gun 30XX music----- MUSIC ----- (note: not every game will need music)
Phase 1: Cabinet Art Checklist
Wheel of Fire cabinet artPluck-a-pal (crane game) cabinet artWhirl-a-Fish cabinet artRing God cabinet artLittle Birde Feeders cabinet artThe Offering cabinet artAvalanche cabinet artPlanetary Piano cabinet artCandy Slam cabinet artBug Bytes cabinet artWhack-a-mole cabinet artLonely Gun 30XX cabinet artTornado cabinet artMeteoroid Mania! (pachinko) artSkee-ball cabinet artSalmon Says cabinet artStack 'em cabinet artDizzy cabinet artColoracle 2: Whose Hue? artThe Ice Cave artDragon’s Treasure (coin pusher) artGears of Coin cabinet artDestroy cabinet cabinet artHouse of Zombies cabinet artThe Ice Cave cabinet artDestroy cabinet art
Highscores/Leaderboards
Highscore stand/screen next to machines for high scoresHighscore systemImplement leaderboardsDefine leaderboardsWeekly leaderboard clear scriptSetup leaderboards on SteamSetup leaderboards in collection book
Achievements/Stats
Define achievementsAchievement iconsImplement achievementsDefine statsImplement statsSetup stats in collection book
Tickets
Finish Little Birde Feeders tickets (use score card)Finish Wheely Rigged ticketsTickets should stack betterSalmon Says ticket ticket awards are too lowFinish Ring God tickets (use score card)Bug: If you leave a game mid game it doesn’t award ticketsTicket bunches should remove by default and cash into the owner automatically when they walk away from them (approach to their position)Bug: Arcade ticket HUD collide with chat UIBug: You can see the tickets in your hand in first personDizzy ticket awards are too lowBug: When you pick up tickets, it overrides how many you are currently holdingSpeed up ticket feed animationBug: Tickets collide with playersBug: It’s hard to pick up tickets sometimesBug: You can pick up other people’s ticketsBug: Ticket spawn origin fix (they seem to be rotating weirdly on spawn)Ticket feed animation sometimes gets cut off and desyncedTicket models and animationsTicket award HUD notificationStore support for ticket currencyTicket system (additional currency, works like Units)Sell support for ticket currencyTickets in hand should be saved on the backend incase players disconnect from the serverTicket machine needs tube modelsFinish The Offering tickets (use score card)Finish Lonely Gun ticketsFinish Tornado ticketsFinish Stack’em ticketsFinish The Ice Cave tickets (use score card)Finish Newton’s Apples tickets (make score card)Finish Planetary Piano ticketsFinish Meteoroid Mania ticketsFinish Avalanche tickets (use score card)Finish Whirl-a-fish ticketsFinish Super Hoopers ticketsFinish Dizzy ticketsFinish Whack-a-Mole ticketsFinish Bug Bytes ticketsFinish Wheel of Fire ticketsFinish Alley roller tickets
Phase 1: Art Checklist
Dizzy CabinetWheely Rigged CabinetWhack-a-mole CabinetStack 'em CabinetSuper Hoopers CabinetMas Feurte 2k CabinetSalmon Says CabinetSkee-ball CabinetWheel of Fire Cabinet2D Games CabinetBirb Sky CabinetGalaxy Police CabinetBuilding Interior Art First PassMas Feurte 2k HammerWhack-a-mole HammerPluck-a-pal (crane game) CabinetWhirl-a-Fish Game CabinetLight Gun CabinetMind Tester CabinetAvalanche CabinetPlanetary Piano CabinetRing God cabinetLittle Birde Feeders CabinetThe Offering CabinetCandy Slam CabinetLonely Gun 30XX Cabinet4 player CabinetTornado CabinetBug Bytes CabinetMeteoroid Mania! (pachinko)Coin Pusher CabinetColoracle 2: Whose Hue? CabinetThe Ice Cave CabinetUntitled Coin Drop CabinetUntitled Ball Maze Cabinet
Phase 1: Animations
Super Hoopers animationsPluck-a-pal animationsGalaxy police animationsSalmon Says animationsStarfield Lanes (alley roller) animationsMas Feurte 2K (hammer game) animationsWhirl-a-Fish animationsLittle Birde Feeders animationsWheel of Fire animationsAvalanche animationsDizzy animationsMind Tester animationsWhack-a-mole animationsWheely Rigged animationsThe Offering animationsTornado animationsStack’em animationsThe Ice Cave animationsMeteoroid Mania animationsNewton’s Apples animationsPlanetary Piano animationsCandy Slam animationsDragon’s Treasure animationsGears Of Coin animationsBirb Sky animationsLonely Gun 30XX animations
Phase One Prizes
Plushies (around 64 of them)Toy Weapons (9)Placeable Items (11)Physics Items (4)Special placeable items (around 16 of them)FurnitureVehicles (Motor Scooter, Voyager, Tricycle)Wearables (around 52 of them)FoodPetsPrize store (The Asteroid Belt)Define prize items in item manifestRemote-controlled items (Drone, Tank, and Rocket)Price all phase one prizes
Attachments
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