[ul][li]“Particles emit light” has been checked off on the “Issues” checklist.[/li][/ul]
[ul][li]“Snow control” has been checked off on the “Checklist” checklist.[/li][/ul]
hap christmas
Is the snow going to layer the ground?
Also, will surfaces get wet with rain, making them reflect more?
I think the unreal engine allows this stuff since if i remember correctly there were maps in unreal tournament 3 where things like rain actually did this.
Although im not entirely sure.
Not yet. I do have some funky ideas on how to approach such an effect, but it’s not much of a priority at the moment.
[ul][li]“Thunder control” has been checked off on the “Checklist” checklist.[/li][li]“Finish base weather actor code” has been checked off on the “Checklist” checklist.[/li][/ul]
We’re slowly getting there!
Skip to 1:32
Will there be rain puddles?
[ul][li]“Make tons of weather configurations” has been checked off on the “Checklist” checklist.[/li][/ul]
It’s getting so close!
I literally can’t wait :3
[ul][li]“Create user interface” has been checked off on the “Checklist” checklist.[/li][/ul]
[ul][li]“Large particles clip through ceilings” has been checked off on the “Issues” checklist.[/li][/ul]
[ul][li]“Player boundaries interfere with particle collision” has been checked off on the “Issues” checklist.[/li][/ul]
We’re two steps away, two steps
[ul][li]“Weather particles persist underwater (it’s basically raining underwater)” has been checked off on the “Issues” checklist.[/li][/ul]
[ul][li]“Sounds for rain and hail” has been checked off on the “Checklist” checklist.[/li][/ul]
That was done unexpectedly quick.
[ul][li]“Wind control” has been checked off on the “Checklist” checklist.[/li][/ul]