Couple things about the chat so far:
Local Chat Changes
Local Chat messages will show up in Global Chat, and will have the [LOCAL] tag next to them. There will be a setting to toggle off displaying Local Chat messages in Global Chat.
Player leave and join messages now have player data associated with them. You can click on the player name of a "leave message" and find out what their Steam profile is, or add them as a friend. This is incredibly useful if you had fun with a person and something happened where they disconnected without sending a chat message.
All Global Chat is available in every single game - and the menu. The message will be tagged depending on where you sent the message from:
- From the menu:
- From an official Plaza, it's based on region:
- From a Condo it shows the Condo owner's name and Condo map:
- From a Game World:
When you start a Game World or enter your Condo, it will send a "game invite" notification to Global Chat with a button to join their server. If you start a friends-only or private server, this notification will not be sent. There will be a setting to only display these messages in the announcements chat tab (the bullhorn icon).
A couple of examples of what these will look like:
- If you start a public Game World server:
MacDGuy started Ball Race - GLXY
- If you start a public Condo:
MacDGuy entered their Smooth Dirt
You can block all messages/notifications from a specific player by using the block feature. Any game start notifications will not appear from blocked players, either.
All chat messages are filtered, if you have the parental controls enabled for filtering bad words.
All previous chat messages persist between switching servers or maps.