The bullet line thingys are bending away and hitting the side of the helicopter.
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It’s because you’re standing inside the helicopter’s hitbox, and the bullet traces itself from the gun tip to the center of the object that it hit. On a zombie with a small hitbox that’s fine, but a large one like the helicopter it’s pretty obviously wrong.
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I think the real bug here is that the helicopter hitbox is effected by bullets, it should really just be detecting if the players are inside of it or not.
Ya, I know game making stuff.